DAR 122 Desktop Graphics: Adobe Illustrator
Credit Hours: 4.00
CRN 12592
Fall 2021
Instructor Information
Instructor Name: Stephen Romaniello
Instructor Email: sromaniello@pima.edu
Instructor Website: stephenromaniello.com
DAR122 Blog: http://pimaccdar122.blogspot.com
Office Location/Hours: The instructor is available by appointment for online meetings chat or phone conversations. Email your instructor to schedule a time.
DAR122 Zoom Meeting
Steve Romaniello is inviting you to a scheduled Zoom meeting.
Topic: DAR122 Zoom meeting
Time: This is a weekly recurring meeting
Tuesdays, 12:45-3:00PM
8/24/21- 12/14/21
Meeting ID: 939 0104 8858
Passcode: 409428
- Review Project 3
- Module 8B Agfa Loupe A transparency and reflectivity study
Topics
- Review Project 3
- Recolor Artwork
- Transparency and Reflectivity (Continued)
- Module 9A The Loupe
- Module 9B Extrude Objects 10-4 through 10-14
- Module 9C Revolve Objects 10-22 through 10-27
- Module 9D Map Artwork 10-39 through 10-43
Videos and Resources
- Review Project 3
- Recolor Artwork
- Transparency and Reflectivity (Continued)
- Module 9A The Loupe
- Module 9B Extrude Objects 10-4 through 10-14
- Module 9C Revolve Objects 10-22 through 10-27
- Module 9D Map Artwork 10-39 through 10-43
Project 4: Reflections and Transparency Due November 16
Choose and object that has a shiny reflective and a transparent surface. Render the object as realistically as you can with lots of detail. Use the techniques you learned drawing the loupe to render transparency, highlights, shadows and reflections. The object should exist in an environment and sit on a surface. The drawing would necessarily pick up colors and reflections from its environment. Go for Realism! The more detail you include, the more precise realistic the image will appear. Do not image trace a photograph, draw the object in your own unique style. Specifications: 8.5”x11” (portrait or landscape) full color. CMYK.
Choose and object that has a shiny reflective and a transparent surface. Render the object as realistically as you can with lots of detail. Use the techniques you learned drawing the loupe to render transparency, highlights, shadows and reflections. The object should exist in an environment and sit on a surface. The drawing would necessarily pick up colors and reflections from its environment. Go for Realism! The more detail you include, the more precise realistic the image will appear. Do not image trace a photograph, draw the object in your own unique style. Specifications: 8.5”x11” (portrait or landscape) full color. CMYK.
1. Do a few sketches of the object to establish proportion, point of view and to become familiar with its surface and texture.
2. Photograph the object with the digital camera and use the picture as a template.
3. Proceed systematically and create layers for the various elements and surface details.
4. Draw from life. Don't work from images in magazines, newspapers, the web or any other publications. Do not Image Trace. Submit the completed full color CMYK digital file.
Examples from the Archive
Modules due with Project 4Module 7d Mesh GuyModule 8a Limeade 8-30 through 8-39Module 8c Masks 8-51, 8 53Module 9A The LoupeModule 9B Extrude Objects 10-4 through 10-14Module 9C Revolve Objects 10-22 through 10-27Module 9D Map Artwork 10-39 through 10-43
1. Do a few sketches of the object to establish proportion, point of view and to become familiar with its surface and texture.
2. Photograph the object with the digital camera and use the picture as a template.
3. Proceed systematically and create layers for the various elements and surface details.
4. Draw from life. Don't work from images in magazines, newspapers, the web or any other publications. Do not Image Trace. Submit the completed full color CMYK digital file.
Examples from the Archive
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